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Vivement l'automne : luluboretum

Here some r&d again:), the goal was to find a way to transfer shading color from 3d surface onto point sampling surface.
For this, I need to write a c++ shader for Arnold and for the sampler points it's also based on custom c++ maya tools.

final image

final image

step1 : surface shading

step1 : surface shading

step2 :point sampling surface

step2 :point sampling surface

step3 : transfer shading onto points

step3 : transfer shading onto points